Coming soon
Holy Guacamole
Cluster pays on a kitchen counter, with wilds that grow with every win.
Real-money play is on Stake. 18+ only.

- Max win
- 50,000x
- RTP
- 96.50%
- Volatility
- Board
- 7×7
- Pays
- Cluster
Bet modes
What each way to play costs, and the most it can win.
Base spin
- Price
- 1x bet
- RTP
- 96.50%
- Max win
- 10,000x
For a $1.00 bet
- Price
- $1.00
- Max win
- $10,000.00
Ante spin
- Price
- 1.5x bet
- RTP
- 96.50%
- Max win
- 10,000x
For a $1.00 bet
- Price
- $1.50
- Max win
- $10,000.00
Bonus
- Price
- 200x bet
- RTP
- 96.50%
- Max win
- 10,000x
For a $1.00 bet
- Price
- $200.00
- Max win
- $10,000.00
Super bonus
- Price
- 500x bet
- RTP
- 96.50%
- Max win
- 50,000x
For a $1.00 bet
- Price
- $500.00
- Max win
- $50,000.00
About the game
Holy Guacamole is a cluster-pays slot set in a sunny kitchen. Avocados, tomatoes, jalapeños and the rest of the guacamole land on a cutting board, and a cluster of matching ingredients pays. Winning ingredients are cleared, the rest tumble down, and the board keeps going for as long as it keeps paying.
Every cluster without a wild leaves one behind: a bowl of tortilla chips with a value that multiplies the clusters it joins and climbs each time it wins. In Free Spins the wilds stay on the board from spin to spin, and the Super Wild can multiply every one of them at once.
Paytable
What each symbol pays, as a multiple of the bet.
| Cluster size | Avocado | Tomato | Jalapeño | Lime |
|---|---|---|---|---|
| 5 | 0.80x | 0.70x | 0.60x | 0.50x |
| 6 | 1.30x | 1.10x | 0.70x | 0.60x |
| 7 | 2.20x | 1.60x | 1.10x | 0.80x |
| 8 | 3.30x | 2.50x | 1.70x | 1.40x |
| 9 | 5.30x | 3.70x | 2.70x | 2.10x |
| 10 | 8.20x | 6.00x | 4.10x | 3.60x |
| 11 | 12.00x | 8.80x | 6.40x | 5.20x |
| 12 | 18.40x | 13.40x | 10.00x | 8.10x |
| 13 | 27.30x | 19.80x | 14.80x | 12.10x |
| 14 | 40.80x | 30.60x | 22.40x | 18.30x |
| 15 | 61.00x | 45.70x | 33.50x | 27.40x |
| 16–20 | 107.60x | 80.70x | 59.20x | 48.40x |
| 21–25 | 189.80x | 142.30x | 105.90x | 83.90x |
| 26+ | 317.60x | 246.80x | 178.10x | 148.10x |
| Cluster size | Onion | Garlic | Pepper | Salt |
|---|---|---|---|---|
| 5 | 0.40x | 0.30x | 0.20x | 0.10x |
| 6 | 0.50x | 0.40x | 0.30x | 0.20x |
| 7 | 0.60x | 0.50x | 0.40x | 0.30x |
| 8 | 0.70x | 0.60x | 0.50x | 0.40x |
| 9 | 1.30x | 1.00x | 0.90x | 0.80x |
| 10 | 2.10x | 1.80x | 1.70x | 1.30x |
| 11 | 3.50x | 2.90x | 2.70x | 1.90x |
| 12 | 5.30x | 4.50x | 4.20x | 2.90x |
| 13 | 8.20x | 6.90x | 6.00x | 4.30x |
| 14 | 12.20x | 10.20x | 8.60x | 6.20x |
| 15 | 18.30x | 15.20x | 12.70x | 9.30x |
| 16–20 | 32.30x | 26.90x | 22.80x | 16.10x |
| 21–25 | 56.90x | 47.40x | 38.00x | 28.50x |
| 26+ | 98.70x | 81.10x | 65.20x | 49.40x |
Special symbols
Wild
Substitutes for every paying symbol and carries a value that multiplies the cluster it is in. Created by clusters, never lands on its own. The chips in the bowl are its lives.
Scatter
3, 4 or 5+ Scatters award 13, 16 or 20 Free Spins. Scatters do not pay.
Super Wild
Free Spins only, at most once per round. Multiplies every wild on the board by 2, 3, 5, 8, 10, 12, 15, 20 or 25.
Healer
Super Free Spins only, at most 2 per round. Gives every wild on the board back 1 to 4 lives, never more than 5.
Game rules
How the game plays, feature by feature.
How to win
The game is played on a 7×7 board. A cluster of 5 or more of the same symbol, touching horizontally or vertically, pays. Diagonals do not connect.
Wilds substitute for every paying symbol, count towards the size of the cluster and can join two groups into one. Wilds on their own never form a win.
All wins are multiples of the bet and are shown in the paytable. Different clusters in the same spin all pay.
Tumble
Winning symbols are removed, the symbols above fall into the gaps and new symbols fall in from the top. The board keeps tumbling for as long as it keeps paying.
Wilds do not fall. A wild stays on its cell, and the symbols around it fall past it.
Wilds
A winning cluster with no wild in it creates a new wild on one of the cells it cleared. A cluster that already holds a wild creates none.
Every wild carries a value, and a cluster pays its paytable win multiplied by the sum of the values of the wilds in it.
In the base game wild values are 3, 4, 5, 6, 7, 8, 10. The bigger the cluster that creates a wild, the higher its first value.
Each time a wild takes part in a win it moves up one value, or two if it joins groups that would otherwise be separate. A wild at the top value stays there.
A wild is created with 5 lives and loses one each time it takes part in a win. It still pays on the win that uses its last life, and then disappears.
After every win the wilds that remain move to one of the cells that win cleared.
The sum of the wild values in one cluster is capped at 30 in the base game and 60 in Free Spins, or 250 when a wild boosted by the Super Wild is in the cluster.
| Cluster size | Base game | Free Spins |
|---|---|---|
| 5 | 4x | 4x |
| 6 | 5x | 5x |
| 7 | 6x | 7x |
| 8 | 7x | 10x |
| 9 | 8x | 14x |
| 10 | 8x | 22x |
| 11 | 8x | 32x |
| 12+ | 8x | 47x |
Free Spins
Scatters do not pay. 3, 4 or 5+ Scatters award 13, 16 or 20 Free Spins. Scatters are counted over the whole spin, including those that arrive in tumbles.
During Free Spins the same table awards more: 3, 4 or 5+ Scatters in one free spin add 13, 16 or 20 Free Spins.
Wilds on the board when Free Spins start are carried into the first free spin with their lives. A wild keeps its value, or takes the next lower Free Spins value if that value does not exist there.
In Free Spins wilds stay on the board from one free spin to the next, until their lives run out, and wild values are 3, 4, 5, 7, 10, 14, 22, 32, 47.
Super Wild
The Super Wild appears only in Free Spins, and at most once per Free Spins round.
When it lands it multiplies every wild on the board by its own value, one of 2, 3, 5, 8, 10, 12, 15, 20, 25. The boost lasts for the rest of Free Spins; wilds created after it start unboosted. If no wild is on the board when it lands, it has no effect.
The Super Wild does not pay, is not a wild and does not count towards a cluster. The highest value a single wild can reach is 1,175.
Maximum win
The maximum win is 50,000x bet in Super Free Spins and 10,000x bet in every other bet mode.
A round that reaches the maximum win ends at once: no further tumbles are played, and any Free Spins still to come are not played.
Bet modes
Ante Bet makes Free Spins trigger about 1.76 times as often as in the base game: on average once every 160 spins instead of once every 281. Nothing else changes: the same base game, the same Free Spins and the same maximum win. Wins are multiples of the bet. Ante Bet stays on until it is turned off, and Free Spins cannot be bought while it is on.
Buy Free Spins opens the round with a base spin that always lands 3 or more Scatters, and that spin can pay too.
Buy Super Free Spins opens the same way, but wilds on the board when it triggers are not carried in: Super Free Spins start with one wild placed on the empty board instead, with 5 lives. A Healer can land and gives every wild on the board back 1 to 4 lives, never more than 5; at most 2 Healers land per round. Towards the end of the round a Healer and the Super Wild are each guaranteed to land if they have not yet. The sum of the wild values in one cluster is capped at 120, or 500 when a boosted wild is in it.
Neither buy is possible while Ante Bet is on. The RTP of each mode is relative to that mode’s cost and is calculated over a very large number of rounds.
| Bet mode | Cost | RTP | Max win |
|---|---|---|---|
| Base game | 1x bet | 96.50% | 10,000x bet |
| Ante Bet | 1.5x bet | 96.50% | 10,000x bet |
| Buy Free Spins | 200x bet | 96.50% | 10,000x bet |
| Buy Super Free Spins | 500x bet | 96.50% | 50,000x bet |










