Coming soon

Holy Guacamole

Cluster pays on a kitchen counter, with wilds that grow with every win.

Play on Stake

Real-money play is on Stake. 18+ only.

Max win
50,000x
RTP
96.50%
Volatility
Board
7×7
Pays
Cluster
Play on Stake

Demo coming soon

Real-money play is on Stake. 18+ only.

Bet modes

What each way to play costs, and the most it can win.

Example bet $1.00
  • Base spin

    Price
    1x bet
    RTP
    96.50%
    Max win
    10,000x

    For a $1.00 bet

    Price
    $1.00
    Max win
    $10,000.00
  • Ante spin

    Price
    1.5x bet
    RTP
    96.50%
    Max win
    10,000x

    For a $1.00 bet

    Price
    $1.50
    Max win
    $10,000.00
  • Bonus

    Price
    200x bet
    RTP
    96.50%
    Max win
    10,000x

    For a $1.00 bet

    Price
    $200.00
    Max win
    $10,000.00
  • Super bonus

    Price
    500x bet
    RTP
    96.50%
    Max win
    50,000x

    For a $1.00 bet

    Price
    $500.00
    Max win
    $50,000.00

About the game

Holy Guacamole is a cluster-pays slot set in a sunny kitchen. Avocados, tomatoes, jalapeños and the rest of the guacamole land on a cutting board, and a cluster of matching ingredients pays. Winning ingredients are cleared, the rest tumble down, and the board keeps going for as long as it keeps paying.

Every cluster without a wild leaves one behind: a bowl of tortilla chips with a value that multiplies the clusters it joins and climbs each time it wins. In Free Spins the wilds stay on the board from spin to spin, and the Super Wild can multiply every one of them at once.

Paytable

What each symbol pays, as a multiple of the bet.

High symbols: wins for Avocado, Tomato, Jalapeño, Lime
Cluster sizeAvocadoTomatoJalapeñoLime
50.80x0.70x0.60x0.50x
61.30x1.10x0.70x0.60x
72.20x1.60x1.10x0.80x
83.30x2.50x1.70x1.40x
95.30x3.70x2.70x2.10x
108.20x6.00x4.10x3.60x
1112.00x8.80x6.40x5.20x
1218.40x13.40x10.00x8.10x
1327.30x19.80x14.80x12.10x
1440.80x30.60x22.40x18.30x
1561.00x45.70x33.50x27.40x
16–20107.60x80.70x59.20x48.40x
21–25189.80x142.30x105.90x83.90x
26+317.60x246.80x178.10x148.10x
Low symbols: wins for Onion, Garlic, Pepper, Salt
Cluster sizeOnionGarlicPepperSalt
50.40x0.30x0.20x0.10x
60.50x0.40x0.30x0.20x
70.60x0.50x0.40x0.30x
80.70x0.60x0.50x0.40x
91.30x1.00x0.90x0.80x
102.10x1.80x1.70x1.30x
113.50x2.90x2.70x1.90x
125.30x4.50x4.20x2.90x
138.20x6.90x6.00x4.30x
1412.20x10.20x8.60x6.20x
1518.30x15.20x12.70x9.30x
16–2032.30x26.90x22.80x16.10x
21–2556.90x47.40x38.00x28.50x
26+98.70x81.10x65.20x49.40x

Special symbols

  • Wild

    Substitutes for every paying symbol and carries a value that multiplies the cluster it is in. Created by clusters, never lands on its own. The chips in the bowl are its lives.

  • Scatter

    3, 4 or 5+ Scatters award 13, 16 or 20 Free Spins. Scatters do not pay.

  • Super Wild

    Free Spins only, at most once per round. Multiplies every wild on the board by 2, 3, 5, 8, 10, 12, 15, 20 or 25.

  • Healer

    Super Free Spins only, at most 2 per round. Gives every wild on the board back 1 to 4 lives, never more than 5.

Game rules

How the game plays, feature by feature.

How to win

The game is played on a 7×7 board. A cluster of 5 or more of the same symbol, touching horizontally or vertically, pays. Diagonals do not connect.

Wilds substitute for every paying symbol, count towards the size of the cluster and can join two groups into one. Wilds on their own never form a win.

All wins are multiples of the bet and are shown in the paytable. Different clusters in the same spin all pay.

Tumble

Winning symbols are removed, the symbols above fall into the gaps and new symbols fall in from the top. The board keeps tumbling for as long as it keeps paying.

Wilds do not fall. A wild stays on its cell, and the symbols around it fall past it.

Wilds

A winning cluster with no wild in it creates a new wild on one of the cells it cleared. A cluster that already holds a wild creates none.

Every wild carries a value, and a cluster pays its paytable win multiplied by the sum of the values of the wilds in it.

In the base game wild values are 3, 4, 5, 6, 7, 8, 10. The bigger the cluster that creates a wild, the higher its first value.

Each time a wild takes part in a win it moves up one value, or two if it joins groups that would otherwise be separate. A wild at the top value stays there.

A wild is created with 5 lives and loses one each time it takes part in a win. It still pays on the win that uses its last life, and then disappears.

After every win the wilds that remain move to one of the cells that win cleared.

The sum of the wild values in one cluster is capped at 30 in the base game and 60 in Free Spins, or 250 when a wild boosted by the Super Wild is in the cluster.

The value a new wild is created with, by the size of the cluster that creates it.
Cluster sizeBase gameFree Spins
54x4x
65x5x
76x7x
87x10x
98x14x
108x22x
118x32x
12+8x47x

Free Spins

Scatters do not pay. 3, 4 or 5+ Scatters award 13, 16 or 20 Free Spins. Scatters are counted over the whole spin, including those that arrive in tumbles.

During Free Spins the same table awards more: 3, 4 or 5+ Scatters in one free spin add 13, 16 or 20 Free Spins.

Wilds on the board when Free Spins start are carried into the first free spin with their lives. A wild keeps its value, or takes the next lower Free Spins value if that value does not exist there.

In Free Spins wilds stay on the board from one free spin to the next, until their lives run out, and wild values are 3, 4, 5, 7, 10, 14, 22, 32, 47.

Super Wild

The Super Wild appears only in Free Spins, and at most once per Free Spins round.

When it lands it multiplies every wild on the board by its own value, one of 2, 3, 5, 8, 10, 12, 15, 20, 25. The boost lasts for the rest of Free Spins; wilds created after it start unboosted. If no wild is on the board when it lands, it has no effect.

The Super Wild does not pay, is not a wild and does not count towards a cluster. The highest value a single wild can reach is 1,175.

Maximum win

The maximum win is 50,000x bet in Super Free Spins and 10,000x bet in every other bet mode.

A round that reaches the maximum win ends at once: no further tumbles are played, and any Free Spins still to come are not played.

Bet modes

Ante Bet makes Free Spins trigger about 1.76 times as often as in the base game: on average once every 160 spins instead of once every 281. Nothing else changes: the same base game, the same Free Spins and the same maximum win. Wins are multiples of the bet. Ante Bet stays on until it is turned off, and Free Spins cannot be bought while it is on.

Buy Free Spins opens the round with a base spin that always lands 3 or more Scatters, and that spin can pay too.

Buy Super Free Spins opens the same way, but wilds on the board when it triggers are not carried in: Super Free Spins start with one wild placed on the empty board instead, with 5 lives. A Healer can land and gives every wild on the board back 1 to 4 lives, never more than 5; at most 2 Healers land per round. Towards the end of the round a Healer and the Super Wild are each guaranteed to land if they have not yet. The sum of the wild values in one cluster is capped at 120, or 500 when a boosted wild is in it.

Neither buy is possible while Ante Bet is on. The RTP of each mode is relative to that mode’s cost and is calculated over a very large number of rounds.

Bet modeCostRTPMax win
Base game1x bet96.50%10,000x bet
Ante Bet1.5x bet96.50%10,000x bet
Buy Free Spins200x bet96.50%10,000x bet
Buy Super Free Spins500x bet96.50%50,000x bet